During my research into Porthmeor Cellars & Studios, I was struck by how much the recent renovation emphasised the people who worked there. The wants and needs of the fishermen and individuals painters were carefully considered by the architects. Perhaps I shouldn’t have been surprised by this, as Porthmeor’s history and evolution is intrinsically linked to the people who chose to work in the building. It is a place built from traces left by people over time. This got me thinking about how I could explore the theme of the traces people leave in the project. Interactive installations are something I very much enjoy - I like to ‘break the fourth wall’, encouraging the audience to participate more actively in the experience - and exploring the theme in this way seems apt. My initial idea is to allow members of the public to leave their own trace on the installation, probably by adding something visual to a score. In this way, the work will grow organically through these additions (which parallels the way Porthmeor grew over time).
This approach would explore the creative traces people leave, but not all traces left by people are creative. Some are more destructive in nature. Perhaps there is a way to incorporate this side of the theme. I am still considering how this could be done... Rachel Comments are closed.
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time-trace-place
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